Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC19d ago | 3° | – | running | 0 |
| Wed 7 Oct, 08:47 UTC22d ago | 2° | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC22d ago | 2° | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | 2° | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC25d ago | 1° | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Hardcore (Not yet finished construction)?
Its recent wipes drew an average peak of 2 players. 14 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Hardcore (Not yet finished construction)?
There is no next wipe to predict on Hardcore (Not yet finished construction), which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 19 days 7 hours ago.
Player counts
How busy is Hardcore (Not yet finished construction)?
The current population of Hardcore (Not yet finished construction) is 1, against 100 slots. A seven-day average of 1 players, with a peak of 4. Its busiest point in the last 48 hours was 08:00 UTC, averaging 2 players.
How does Hardcore (Not yet finished construction) rank against other Rust servers?
Player hours over seven days put Hardcore (Not yet finished construction) at #3,554, in the top 16% of ranked servers.
Map and rules
Which map does Hardcore (Not yet finished construction) run?
Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Hardcore (Not yet finished construction)?
A gather rate is not given in the name Hardcore (Not yet finished construction). The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Hardcore (Not yet finished construction) run?
Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Hardcore (Not yet finished construction) online, and how reliable is it?
Online now: Hardcore (Not yet finished construction). The uptime it reports puts the last restart at about 37 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 4 October 2026.
Where is Hardcore (Not yet finished construction) located?
A region is not published for Hardcore (Not yet finished construction). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 170.23.61.207:11352.
Does Hardcore (Not yet finished construction) run smoothly?
Average server fps over the last 48 hours was 57; it never dropped below 49. Entities peaked at 178,044, counting buildings, deployables and all the rest of the world. Memory use reached 4,650 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Hardcore (Not yet finished construction)?
Modded Rust servers, by live population are the Rust Heatmap lists that Hardcore (Not yet finished construction) fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hardcore (Not yet finished construction) mean?
The game's server browser reads the tags Hardcore (Not yet finished construction) publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Hardcore (Not yet finished construction)?
Press F1 in Rust to open the console, then enter client.connect 170.23.61.207:11352. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.