Rust HeatmapInfrared · players
IR live Players72,000 Servers11,814 Warm3,646 Fresh wipes · 3h206 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–100° · slots

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 10m ago

moddedoxide
Sp1 · players now 1/ 100
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 14:00flare: a wipe in that hourThu 11:00
1
7-day average
peak 4
#3,554
rank
top 16%
19d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
169 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
81 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
265 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Hardcore (Not yet finished construction)?

Its recent wipes drew an average peak of 2 players. 14 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Hardcore (Not yet finished construction)?

There is no next wipe to predict on Hardcore (Not yet finished construction), which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 19 days 7 hours ago.

Player counts

How busy is Hardcore (Not yet finished construction)?

The current population of Hardcore (Not yet finished construction) is 1, against 100 slots. A seven-day average of 1 players, with a peak of 4. Its busiest point in the last 48 hours was 08:00 UTC, averaging 2 players.

How does Hardcore (Not yet finished construction) rank against other Rust servers?

Player hours over seven days put Hardcore (Not yet finished construction) at #3,554, in the top 16% of ranked servers.

Map and rules

Which map does Hardcore (Not yet finished construction) run?

Hardcore (Not yet finished construction) runs a procedural map of size 4,000 with seed 7777, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Hardcore (Not yet finished construction)?

A gather rate is not given in the name Hardcore (Not yet finished construction). The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Hardcore (Not yet finished construction) run?

Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Hardcore (Not yet finished construction) online, and how reliable is it?

Online now: Hardcore (Not yet finished construction). The uptime it reports puts the last restart at about 37 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 4 October 2026.

Where is Hardcore (Not yet finished construction) located?

A region is not published for Hardcore (Not yet finished construction). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 170.23.61.207:11352.

Does Hardcore (Not yet finished construction) run smoothly?

Average server fps over the last 48 hours was 57; it never dropped below 49. Entities peaked at 178,044, counting buildings, deployables and all the rest of the world. Memory use reached 4,650 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Hardcore (Not yet finished construction)?

Modded Rust servers, by live population are the Rust Heatmap lists that Hardcore (Not yet finished construction) fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Hardcore (Not yet finished construction) mean?

The game's server browser reads the tags Hardcore (Not yet finished construction) publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Hardcore (Not yet finished construction)?

Press F1 in Rust to open the console, then enter client.connect 170.23.61.207:11352. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players The slot count is 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.