Rust HeatmapInfrared · players
IR live Players102,314 Servers11,909 Warm3,972 Fresh wipes · 3h409 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–50° · slots

10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies

Online 170.23.230.165:25587 checked 12m ago

moddedoxide
Sp1 · players now 2/ 50
4% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 18:00flare: a wipe in that hourThu 16:00
0
7-day average
peak 2
#11,002
rank
top 49%
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctFri 2 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:15 UTC7d ago 1 – running 0
Fri 2 Oct, 05:32 UTC27d ago 1 halved by day 3 20 days 0
Tue 29 Sep, 23:11 UTC29d ago 1 held half 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
149 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
193 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
96 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
225 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
345 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.

What is the wipe schedule on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

There is no next wipe to predict on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 12 hours ago.

Population

How busy is 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

The current population of 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies is 2, against 50 slots. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.

How does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies rank against other Rust servers?

Player hours over seven days put 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies at #11,002, in the top 49% of ranked servers.

Rules and settings

Which map does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies run?

A procedural map of size 6,000 with seed 654812, generated by the game, runs on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

The name 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies run?

Rust network protocol 2635 and build 167781 on Linux is what 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies runs. Steam updates your game for you, and the protocol has to match for you to join.

Is 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies online, and how reliable is it?

Online now: 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies. About 6 days 13 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 27 September 2026.

Where is 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies located?

A region is not published for 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 170.23.230.165:25587 is its address.

Does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies run smoothly?

It averaged 74 server fps over the last 48 hours, with a low of 49. Entities peaked at 222,401, counting buildings, deployables and all the rest of the world. Memory use reached 6,113 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

These Rust Heatmap lists include 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies: Rust servers with zombies in the name and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies mean?

The game's server browser reads the tags 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

Press F1 in Rust to open the console, then enter client.connect 170.23.230.165:25587. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.