RCE TAKEOVER
Online 170.23.127.203:25565 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RCE TAKEOVER?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RCE TAKEOVER?
RCE TAKEOVER has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 6 hours ago the server made the world it is on now.
Player counts
How busy is RCE TAKEOVER?
The current population of RCE TAKEOVER is 0, against 200 slots. The average across the last seven days is 0 players.
How does RCE TAKEOVER rank against other Rust servers?
Player hours over seven days put RCE TAKEOVER at #15,323, in the top 69% of ranked servers.
Rules and settings
Which map does RCE TAKEOVER run?
The map on RCE TAKEOVER is procedural, size 3,000 with seed 2345976, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on RCE TAKEOVER?
No gather rate appears in the name RCE TAKEOVER. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RCE TAKEOVER run?
The build on RCE TAKEOVER is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RCE TAKEOVER online, and how reliable is it?
Online now: RCE TAKEOVER. About 4 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is RCE TAKEOVER located?
Nothing about a region comes from RCE TAKEOVER. Rust Heatmap shows the location a server states. It does not look up the machine's location. 170.23.127.203:25565 is its address.
Does RCE TAKEOVER run smoothly?
The last 48 hours brought an average of 235 server fps and a floor of 191. The world held as many as 44,868 entities, buildings and deployables included. The highest memory use was 2,063 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include RCE TAKEOVER?
The Rust Heatmap lists that RCE TAKEOVER fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RCE TAKEOVER mean?
These are the tags RCE TAKEOVER publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): Slot count: 200; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RCE TAKEOVER?
Enter client.connect 170.23.127.203:25565 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.