Rust HeatmapInfrared · players
IR live Players63,000 Servers11,748 Warm3,404 Fresh wipes · 3h200 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

RCE TAKEOVER

Online 170.23.127.203:25565 checked 11m ago

moddedoxide
Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 12:00flare: a wipe in that hourThu 10:00
0
7-day average
peak –
#15,323
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
67 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
17 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RCE TAKEOVER?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on RCE TAKEOVER?

RCE TAKEOVER has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 6 hours ago the server made the world it is on now.

Player counts

How busy is RCE TAKEOVER?

The current population of RCE TAKEOVER is 0, against 200 slots. The average across the last seven days is 0 players.

How does RCE TAKEOVER rank against other Rust servers?

Player hours over seven days put RCE TAKEOVER at #15,323, in the top 69% of ranked servers.

Rules and settings

Which map does RCE TAKEOVER run?

The map on RCE TAKEOVER is procedural, size 3,000 with seed 2345976, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on RCE TAKEOVER?

No gather rate appears in the name RCE TAKEOVER. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does RCE TAKEOVER run?

The build on RCE TAKEOVER is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is RCE TAKEOVER online, and how reliable is it?

Online now: RCE TAKEOVER. About 4 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is RCE TAKEOVER located?

Nothing about a region comes from RCE TAKEOVER. Rust Heatmap shows the location a server states. It does not look up the machine's location. 170.23.127.203:25565 is its address.

Does RCE TAKEOVER run smoothly?

The last 48 hours brought an average of 235 server fps and a floor of 191. The world held as many as 44,868 entities, buildings and deployables included. The highest memory use was 2,063 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include RCE TAKEOVER?

The Rust Heatmap lists that RCE TAKEOVER fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RCE TAKEOVER mean?

These are the tags RCE TAKEOVER publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): Slot count: 200; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join RCE TAKEOVER?

Enter client.connect 170.23.127.203:25565 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp200
Max players Slot count: 200.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.