Test Rust
Offline 170.133.32.36:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Test Rust?
Its rhythm cannot yet be told: too few of Test Rust's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 5 hours ago.
Player counts
How busy is Test Rust?
Last seen 21 days 5 hours ago, Test Rust is offline at the moment.
How does Test Rust rank against other Rust servers?
Player hours over seven days put Test Rust at #15,986, in the top 71% of ranked servers.
Map and rules
Which map does Test Rust run?
A procedural map, generated by the game, runs on Test Rust.
What are the rules and settings on Test Rust?
No gather rate appears in the name Test Rust. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Test Rust run?
Rust network protocol 2634 and build 166652 is the build Test Rust runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Rust online, and how reliable is it?
Test Rust is down just now; the last sighting was 21 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 6 October 2026.
Where is Test Rust located?
Nothing about a region comes from Test Rust. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 170.133.32.36:28015.
Tags
Which Rust Heatmap lists and filters include Test Rust?
Modded Rust servers, by live population are the Rust Heatmap lists that Test Rust fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Rust mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Test Rust publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Test Rust?
Enter client.connect 170.133.32.36:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.