Rust HeatmapInfrared · players
IR live Players44,443 Servers11,663 Warm2,920 Fresh wipes · 3h102 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–32° · slots

RustRoyale Development

Offline 169.150.227.219:28115 checked 23d ago

moddedoxide
Sp1 · players now 1/ 32
3% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,507
rank
top 69%
23d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 23d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:07 UTC23d ago 1 – running 1
Tue 6 Oct, 00:18 UTC24d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
7 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
23 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
109 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustRoyale Development?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on RustRoyale Development?

RustRoyale Development has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 23 days 12 hours ago the server made the world it is on now.

Player counts

How busy is RustRoyale Development?

RustRoyale Development went quiet 23 days 8 hours ago and is offline right now.

How does RustRoyale Development rank against other Rust servers?

The top 69% of ranked servers includes RustRoyale Development, at #15,507 for player hours over the last seven days.

Settings and rules

What are the rules and settings on RustRoyale Development?

A gather rate is not given in the name RustRoyale Development. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does RustRoyale Development run?

Rust network protocol 2634 and build 166652 is the build RustRoyale Development runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is RustRoyale Development online, and how reliable is it?

Last seen 23 days 8 hours ago, RustRoyale Development is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 6 October 2026.

Where is RustRoyale Development located?

Nothing about a region comes from RustRoyale Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 169.150.227.219:28115.

Lists and filters

Which Rust Heatmap lists and filters include RustRoyale Development?

Modded Rust servers, by live population are the Rust Heatmap lists that RustRoyale Development fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RustRoyale Development mean?

gmrust (Game mode): Rust survival, standard rules; mp32 (Max players): The slot count is 32; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags RustRoyale Development publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join RustRoyale Development?

To join by console, open it with F1 in Rust and enter client.connect 169.150.227.219:28115. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp32,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp32
Max players The slot count is 32.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166652
Build Build 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.