Speedy's test Server
Offline 169.150.199.175:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 14:11 UTC10d ago | 1° | – | running | 0 |
| Thu 15 Oct, 18:13 UTC12d ago | 1° | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Speedy's test Server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Speedy's test Server?
Its rhythm cannot yet be told: too few of Speedy's test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 10 days 4 hours ago.
Player counts
How busy is Speedy's test Server?
Last seen 10 days 4 hours ago, Speedy's test Server is offline at the moment.
How does Speedy's test Server rank against other Rust servers?
The top 59% of ranked servers includes Speedy's test Server, at #12,972 for player hours over the last seven days.
Map and rules
Which map does Speedy's test Server run?
A procedural map, generated by the game, runs on Speedy's test Server.
What are the rules and settings on Speedy's test Server?
The name Speedy's test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Speedy's test Server run?
Rust network protocol 2634 and build 167781 is the build Speedy's test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Speedy's test Server online, and how reliable is it?
Last seen 10 days 4 hours ago, Speedy's test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 26 September 2026.
Where is Speedy's test Server located?
A region is not published for Speedy's test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 169.150.199.175:28015.
Tags
Which Rust Heatmap lists and filters include Speedy's test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Speedy's test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Speedy's test Server mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Speedy's test Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Speedy's test Server?
Enter client.connect 169.150.199.175:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.