Rust HeatmapInfrared · players
IR live Players93,191 Servers11,886 Warm4,074 Fresh wipes · 3h174 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Speedy's test Server

Offline 169.150.199.175:28015 checked 10d ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,972
rank
top 59%
10d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 10d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep2 Oct18 Oct21 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 14:11 UTC10d ago 1 – running 0
Thu 15 Oct, 18:13 UTC12d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
189 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
170 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
59 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Speedy's test Server?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Speedy's test Server?

Its rhythm cannot yet be told: too few of Speedy's test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 10 days 4 hours ago.

Player counts

How busy is Speedy's test Server?

Last seen 10 days 4 hours ago, Speedy's test Server is offline at the moment.

How does Speedy's test Server rank against other Rust servers?

The top 59% of ranked servers includes Speedy's test Server, at #12,972 for player hours over the last seven days.

Map and rules

Which map does Speedy's test Server run?

A procedural map, generated by the game, runs on Speedy's test Server.

What are the rules and settings on Speedy's test Server?

The name Speedy's test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Speedy's test Server run?

Rust network protocol 2634 and build 167781 is the build Speedy's test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Speedy's test Server online, and how reliable is it?

Last seen 10 days 4 hours ago, Speedy's test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 26 September 2026.

Where is Speedy's test Server located?

A region is not published for Speedy's test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 169.150.199.175:28015.

Tags

Which Rust Heatmap lists and filters include Speedy's test Server?

Modded Rust servers, by live population are the Rust Heatmap lists that Speedy's test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Speedy's test Server mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Speedy's test Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Speedy's test Server?

Enter client.connect 169.150.199.175:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.