pico-v2 test
Offline 169.150.196.33:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:54 UTC18d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on pico-v2 test?
The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on pico-v2 test?
pico-v2 test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 18 days 16 hours ago the server made the world it is on now.
Player counts
How busy is pico-v2 test?
pico-v2 test went quiet 18 days 11 hours ago and is offline right now.
How does pico-v2 test rank against other Rust servers?
Ranked #14,691 on seven-day player hours, pico-v2 test is in the top 66% of all ranked servers.
Settings and rules
Which map does pico-v2 test run?
pico-v2 test runs a procedural map, which the game generates.
What are the rules and settings on pico-v2 test?
The name pico-v2 test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does pico-v2 test run?
Rust network protocol 2634 and build 167398 is the build pico-v2 test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is pico-v2 test online, and how reliable is it?
Offline at the moment: pico-v2 test was last seen 18 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 9 October 2026.
Where is pico-v2 test located?
No region is published by pico-v2 test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 169.150.196.33:28015.
Tags
Which Rust Heatmap lists and filters include pico-v2 test?
These Rust Heatmap lists include pico-v2 test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on pico-v2 test mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags pico-v2 test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join pico-v2 test?
To join by console, open it with F1 in Rust and enter client.connect 169.150.196.33:28015. Or press Launch Rust on this page, which connects you through Steam.