Test Server Alpha
Offline 169.1.180.45:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test Server Alpha?
Test Server Alpha has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 10 hours ago.
Population
How busy is Test Server Alpha?
The last time Test Server Alpha was seen was 21 days 9 hours ago, and it is offline now.
How does Test Server Alpha rank against other Rust servers?
Ranked #14,430 on seven-day player hours, Test Server Alpha is in the top 65% of all ranked servers.
Map and rules
Which map does Test Server Alpha run?
The game generates the procedural map on Test Server Alpha.
What are the rules and settings on Test Server Alpha?
The name Test Server Alpha does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Test Server Alpha run?
Rust network protocol 2634 and build 167058 on Windows is what Test Server Alpha runs. To join, your game must match the protocol; Steam handles the update.
Is Test Server Alpha online, and how reliable is it?
Last seen 21 days 9 hours ago, Test Server Alpha is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 7 October 2026.
Where is Test Server Alpha located?
Nothing about a region comes from Test Server Alpha. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 169.1.180.45:28015.
Tags
Which Rust Heatmap lists and filters include Test Server Alpha?
The Rust Heatmap lists that Test Server Alpha fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server Alpha mean?
The game's server browser reads the tags Test Server Alpha publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Test Server Alpha?
To join by console, open it with F1 in Rust and enter client.connect 169.1.180.45:28015. Or press Launch Rust on this page, which connects you through Steam.