Test Server Alpha
Offline 169.0.232.208:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:56 UTC23d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test Server Alpha?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Test Server Alpha?
The record of Test Server Alpha's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 19 hours ago.
Player counts
How busy is Test Server Alpha?
The last time Test Server Alpha was seen was 21 days 12 hours ago, and it is offline now.
How does Test Server Alpha rank against other Rust servers?
The top 72% of ranked servers includes Test Server Alpha, at #16,008 for player hours over the last seven days.
Settings and rules
Which map does Test Server Alpha run?
A procedural map, generated by the game, runs on Test Server Alpha.
What are the rules and settings on Test Server Alpha?
No gather rate appears in the name Test Server Alpha. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Test Server Alpha run?
The build on Test Server Alpha is Rust network protocol 2634 and build 166652, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Server Alpha online, and how reliable is it?
Offline at the moment: Test Server Alpha was last seen 21 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 4 October 2026.
Where is Test Server Alpha located?
Nothing about a region comes from Test Server Alpha. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 169.0.232.208:28015.
Tags
Which Rust Heatmap lists and filters include Test Server Alpha?
These Rust Heatmap lists include Test Server Alpha: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server Alpha mean?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Test Server Alpha publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Test Server Alpha?
To join by console, open it with F1 in Rust and enter client.connect 169.0.232.208:28015. Or press Launch Rust on this page, which connects you through Steam.