Test Server Alpha
Offline 169.0.100.209:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 17:31 UTC12d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server Alpha?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Test Server Alpha?
Its rhythm cannot yet be told: too few of Test Server Alpha's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days ago.
Population
How busy is Test Server Alpha?
The last time Test Server Alpha was seen was 11 days 23 hours ago, and it is offline now.
How does Test Server Alpha rank against other Rust servers?
The top 60% of ranked servers includes Test Server Alpha, at #12,911 for player hours over the last seven days.
Rules and settings
What are the rules and settings on Test Server Alpha?
The name Test Server Alpha does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Test Server Alpha run?
Rust network protocol 2634 and build 167781 on Windows is what Test Server Alpha runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Test Server Alpha online, and how reliable is it?
Test Server Alpha is down just now; the last sighting was 11 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 October 2026.
Where is Test Server Alpha located?
No region is published by Test Server Alpha. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 169.0.100.209:28015.
Tags
Which Rust Heatmap lists and filters include Test Server Alpha?
These Rust Heatmap lists include Test Server Alpha: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Test Server Alpha mean?
The game's server browser reads the tags Test Server Alpha publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test Server Alpha?
To join by console, open it with F1 in Rust and enter client.connect 169.0.100.209:28015. Or press Launch Rust on this page, which connects you through Steam.