Rust HeatmapInfrared · players
IR live Players32,078 Servers11,614 Warm2,758 Fresh wipes · 3h69 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,351
rank
top 69%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:30 UTC12d ago 2 – running 0
Mon 5 Oct, 18:31 UTC23d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 15:42 UTC27d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC27d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC30d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
18 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Stillwater Testing?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 2 hours in. Half the peak was held until the next wipe in 33% of its recent wipes. By day 4 it was below half in the wipes that did not hold.

What is the wipe schedule on Stillwater Testing?

Wipes come at irregular times on Stillwater Testing, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 5 hours ago the server made the world it is on now.

Population

How busy is Stillwater Testing?

Stillwater Testing went quiet 4 days 7 hours ago and is offline right now. The average across the last seven days is 0 players.

How does Stillwater Testing rank against other Rust servers?

The top 69% of ranked servers includes Stillwater Testing, at #15,351 for player hours over the last seven days.

Rules and settings

Which map does Stillwater Testing run?

A procedural map of size 5,000 with seed 1383972055, generated by the game, runs on Stillwater Testing. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Stillwater Testing?

A gather rate is not given in the name Stillwater Testing. The group limit is 30 players. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Stillwater Testing run?

The build on Stillwater Testing is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Stillwater Testing online, and how reliable is it?

Last seen 4 days 7 hours ago, Stillwater Testing is offline right now. It was up 71 of 168 hours across the last 7 full days, or 42% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Stillwater Testing located?

A region is not published for Stillwater Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 168.100.162.13:29015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Stillwater Testing?

The Rust Heatmap lists that Stillwater Testing fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Stillwater Testing mean?

These are the tags Stillwater Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts30 (Group limit): Teams cap at 30; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs Stillwater Testing?

The same operator most likely runs them: Stillwater Testing publishes a stillwatershores.org hostname, and 1 other server we track publishes one too.

How to join

How do I join Stillwater Testing?

Enter client.connect 168.100.162.13:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode Survival in the standard Rust form.
mp40
Max players Slot count: 40.
ts30
Group limit Teams cap at 30.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.