Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2° | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3° | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC27d ago | 1° | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC27d ago | 2° | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2° | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Stillwater Testing?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 2 hours in. Half the peak was held until the next wipe in 33% of its recent wipes. By day 4 it was below half in the wipes that did not hold.
What is the wipe schedule on Stillwater Testing?
Wipes come at irregular times on Stillwater Testing, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 5 hours ago the server made the world it is on now.
Population
How busy is Stillwater Testing?
Stillwater Testing went quiet 4 days 7 hours ago and is offline right now. The average across the last seven days is 0 players.
How does Stillwater Testing rank against other Rust servers?
The top 69% of ranked servers includes Stillwater Testing, at #15,351 for player hours over the last seven days.
Rules and settings
Which map does Stillwater Testing run?
A procedural map of size 5,000 with seed 1383972055, generated by the game, runs on Stillwater Testing. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Stillwater Testing?
A gather rate is not given in the name Stillwater Testing. The group limit is 30 players. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Stillwater Testing run?
The build on Stillwater Testing is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Stillwater Testing online, and how reliable is it?
Last seen 4 days 7 hours ago, Stillwater Testing is offline right now. It was up 71 of 168 hours across the last 7 full days, or 42% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Stillwater Testing located?
A region is not published for Stillwater Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 168.100.162.13:29015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Stillwater Testing?
The Rust Heatmap lists that Stillwater Testing fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Stillwater Testing mean?
These are the tags Stillwater Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts30 (Group limit): Teams cap at 30; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs Stillwater Testing?
The same operator most likely runs them: Stillwater Testing publishes a stillwatershores.org hostname, and 1 other server we track publishes one too.
How to join
How do I join Stillwater Testing?
Enter client.connect 168.100.162.13:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.