RustScape test | RFM_FO_0.0.36 (1)
Offline 167.233.208.36:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustScape test | RFM_FO_0.0.36 (1)?
RustScape test | RFM_FO_0.0.36 (1) has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 14 hours ago.
Population
How busy is RustScape test | RFM_FO_0.0.36 (1)?
Last seen 4 days 14 hours ago, RustScape test | RFM_FO_0.0.36 (1) is offline at the moment. The average across the last seven days is 2 players; the peak reached 3.
How does RustScape test | RFM_FO_0.0.36 (1) rank against other Rust servers?
The top 55% of ranked servers includes RustScape test | RFM_FO_0.0.36 (1), at #12,245 for player hours over the last seven days.
Rules and settings
What are the rules and settings on RustScape test | RFM_FO_0.0.36 (1)?
A gather rate is not given in the name RustScape test | RFM_FO_0.0.36 (1). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RustScape test | RFM_FO_0.0.36 (1) run?
Rust network protocol 2635 and build 168909 on Linux is what RustScape test | RFM_FO_0.0.36 (1) runs. To join, your game must match the protocol; Steam handles the update.
Is RustScape test | RFM_FO_0.0.36 (1) online, and how reliable is it?
Last seen 4 days 14 hours ago, RustScape test | RFM_FO_0.0.36 (1) is offline right now. It was up 0 of 72 hours across the last 3 full days, or 0% of the time. Rust Heatmap has had it on record since 23 October 2026.
Where is RustScape test | RFM_FO_0.0.36 (1) located?
No region is published by RustScape test | RFM_FO_0.0.36 (1). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 167.233.208.36:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustScape test | RFM_FO_0.0.36 (1)?
These Rust Heatmap lists include RustScape test | RFM_FO_0.0.36 (1): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on RustScape test | RFM_FO_0.0.36 (1) mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags RustScape test | RFM_FO_0.0.36 (1) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustScape test | RFM_FO_0.0.36 (1)?
Press F1 in Rust to open the console, then enter client.connect 167.233.208.36:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.