Combat Local - Carbon Dev
Offline 167.17.58.31:28015 checked 23h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Combat Local - Carbon Dev?
Its rhythm cannot yet be told: too few of Combat Local - Carbon Dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 hours ago.
Population
How busy is Combat Local - Carbon Dev?
Last seen 23 hours ago, Combat Local - Carbon Dev is offline at the moment. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
How does Combat Local - Carbon Dev rank against other Rust servers?
Player hours over seven days put Combat Local - Carbon Dev at #13,064, in the top 59% of ranked servers.
Rules and settings
What are the rules and settings on Combat Local - Carbon Dev?
No gather rate appears in the name Combat Local - Carbon Dev. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Combat Local - Carbon Dev run?
Rust network protocol 2635 and build 168909 is the build Combat Local - Carbon Dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Combat Local - Carbon Dev online, and how reliable is it?
Combat Local - Carbon Dev is down just now; the last sighting was 23 hours ago. The first record of it on Rust Heatmap is 26 October 2026.
Where is Combat Local - Carbon Dev located?
No region is published by Combat Local - Carbon Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 167.17.58.31:28015.
Lists and filters
Which Rust Heatmap lists and filters include Combat Local - Carbon Dev?
The Rust Heatmap lists that Combat Local - Carbon Dev fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on Combat Local - Carbon Dev mean?
These are the tags Combat Local - Carbon Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Combat Local - Carbon Dev?
To join by console, open it with F1 in Rust and enter client.connect 167.17.58.31:28015. Or press Launch Rust on this page, which connects you through Steam.