IKS[211 Devblog]
Offline 167.148.183.51:27015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 15 days 9 hours ago the server made the world it is on now.
Player counts
How busy is IKS[211 Devblog]?
Last seen 11 days 20 hours ago, IKS[211 Devblog] is offline at the moment.
How does IKS[211 Devblog] rank against other Rust servers?
The top 60% of ranked servers includes IKS[211 Devblog], at #12,917 for player hours over the last seven days.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name IKS[211 Devblog]. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 is the build IKS[211 Devblog] runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is IKS[211 Devblog] online, and how reliable is it?
Offline at the moment: IKS[211 Devblog] was last seen 11 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 October 2026.
Where is IKS[211 Devblog] located?
Nothing about a region comes from IKS[211 Devblog]. Rust Heatmap shows the location a server states. It does not look up the machine's location. 167.148.183.51:27015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
These Rust Heatmap lists include IKS[211 Devblog]: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): The slot count is 10; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hb68d7370 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags IKS[211 Devblog] publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join IKS[211 Devblog]?
Enter client.connect 167.148.183.51:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.