A Rust Server
Online 167.114.208.141:28010 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:53 UTC, in 1d 11h. Every 3 days 12 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 03:01 UTC2d ago | – | – | running | 0 |
| Fri 23 Oct, 02:29 UTC5d ago | 2° | halved by day 2 | 3 days | 0 |
| Mon 19 Oct, 12:58 UTC8d ago | 2° | halved by day 1 | 3.6 days | 0 |
| Fri 16 Oct, 01:06 UTC12d ago | 1° | halved by day 2 | 3.5 days | 0 |
| Fri 9 Oct, 18:00 UTC18d ago | 1° | halved by day 1 | 6.3 days | 0 |
| Sat 3 Oct, 16:41 UTC24d ago | 1° | halved by day 1 | 6.1 days | 0 |
| Fri 2 Oct, 02:25 UTC26d ago | 1° | – | 1.6 days | 1 |
| Thu 1 Oct, 19:44 UTC FW26d ago | 2° | – | 0.3 days | 0 |
| Mon 14 Sep, 18:53 UTC43d ago | 1° | halved by day 6 | 17 days | 0 |
| Sun 13 Sep, 17:25 UTC44d ago | 1° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Rust Server?
At their busiest, its recent wipes averaged 2 players. 44 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on A Rust Server?
The recent gap between wipes on A Rust Server is about 3.5 days. Thursday 29 October at 14:53 UTC is when its next wipe is due. 2 days ago the server made the world it is on now.
Player counts
How busy is A Rust Server?
The current population of A Rust Server is 0, against 40 slots. The average across the last seven days is 0 players; the peak reached 2.
How does A Rust Server rank against other Rust servers?
The top 36% of ranked servers includes A Rust Server, at #8,109 for player hours over the last seven days.
Map and rules
Which map does A Rust Server run?
The map on A Rust Server is procedural, size 3,250 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on A Rust Server?
No gather rate appears in the name A Rust Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does A Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is A Rust Server online, and how reliable is it?
Online now: A Rust Server. Its reported uptime dates the last restart to about 46 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is A Rust Server located?
A region is not published for A Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 167.114.208.141:28010.
Does A Rust Server run smoothly?
The last 48 hours brought an average of 212 server fps and a floor of 111. Entities peaked at 48,640, counting buildings, deployables and all the rest of the world. At its peak it held 3,125 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include A Rust Server?
These Rust Heatmap lists include A Rust Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on A Rust Server mean?
The game's server browser reads the tags A Rust Server publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join A Rust Server?
Press F1 in Rust to open the console, then enter client.connect 167.114.208.141:28010. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.