Rust HeatmapInfrared · players
IR live Players96,402 Servers11,884 Warm4,092 Fresh wipes · 3h165 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 10m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 18:00flare: a wipe in that hourTue 16:00
0
7-day average
peak –
#15,369
rank
top 70%
12d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:33 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
249 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
186 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
201 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
68 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [TEST] Hillside mock main - not a real server?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on [TEST] Hillside mock main - not a real server?

Its rhythm cannot yet be told: too few of [TEST] Hillside mock main - not a real server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 18 hours ago the server made the world it is on now.

Population

How busy is [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server currently has 0 of its 10 slots filled. Averaged over the past week: 0 players.

How does [TEST] Hillside mock main - not a real server rank against other Rust servers?

The top 70% of ranked servers includes [TEST] Hillside mock main - not a real server, at #15,369 for player hours over the last seven days.

Rules and settings

Which map does [TEST] Hillside mock main - not a real server run?

A procedural map, generated by the game, runs on [TEST] Hillside mock main - not a real server.

What are the rules and settings on [TEST] Hillside mock main - not a real server?

A gather rate is not given in the name [TEST] Hillside mock main - not a real server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [TEST] Hillside mock main - not a real server run?

Rust network protocol 2635 and build 168909 is the build [TEST] Hillside mock main - not a real server runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [TEST] Hillside mock main - not a real server online, and how reliable is it?

Right now [TEST] Hillside mock main - not a real server shows as online. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 19 September 2026.

Where is [TEST] Hillside mock main - not a real server located?

Nothing about a region comes from [TEST] Hillside mock main - not a real server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 167.114.158.11:28210 is its address.

Tags

Which Rust Heatmap lists and filters include [TEST] Hillside mock main - not a real server?

The Rust Heatmap lists that [TEST] Hillside mock main - not a real server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Hillside mock main - not a real server mean?

These are the tags [TEST] Hillside mock main - not a real server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [TEST] Hillside mock main - not a real server?

Enter client.connect 167.114.158.11:28210 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.