[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC12d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [TEST] Hillside mock main - not a real server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on [TEST] Hillside mock main - not a real server?
Its rhythm cannot yet be told: too few of [TEST] Hillside mock main - not a real server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 18 hours ago the server made the world it is on now.
Population
How busy is [TEST] Hillside mock main - not a real server?
[TEST] Hillside mock main - not a real server currently has 0 of its 10 slots filled. Averaged over the past week: 0 players.
How does [TEST] Hillside mock main - not a real server rank against other Rust servers?
The top 70% of ranked servers includes [TEST] Hillside mock main - not a real server, at #15,369 for player hours over the last seven days.
Rules and settings
Which map does [TEST] Hillside mock main - not a real server run?
A procedural map, generated by the game, runs on [TEST] Hillside mock main - not a real server.
What are the rules and settings on [TEST] Hillside mock main - not a real server?
A gather rate is not given in the name [TEST] Hillside mock main - not a real server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [TEST] Hillside mock main - not a real server run?
Rust network protocol 2635 and build 168909 is the build [TEST] Hillside mock main - not a real server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [TEST] Hillside mock main - not a real server online, and how reliable is it?
Right now [TEST] Hillside mock main - not a real server shows as online. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 19 September 2026.
Where is [TEST] Hillside mock main - not a real server located?
Nothing about a region comes from [TEST] Hillside mock main - not a real server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 167.114.158.11:28210 is its address.
Tags
Which Rust Heatmap lists and filters include [TEST] Hillside mock main - not a real server?
The Rust Heatmap lists that [TEST] Hillside mock main - not a real server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Hillside mock main - not a real server mean?
These are the tags [TEST] Hillside mock main - not a real server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [TEST] Hillside mock main - not a real server?
Enter client.connect 167.114.158.11:28210 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.