Hat's Plugin Development
Online 166.1.120.60:28039 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Hat's Plugin Development?
Its rhythm cannot yet be told: too few of Hat's Plugin Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 17 hours ago.
Population
How busy is Hat's Plugin Development?
0 players are connected to Hat's Plugin Development at the moment. The average across the last seven days is 0 players.
How does Hat's Plugin Development rank against other Rust servers?
Ranked #15,432 on seven-day player hours, Hat's Plugin Development is in the top 69% of all ranked servers.
Settings and rules
Which map does Hat's Plugin Development run?
Hat's Plugin Development runs a procedural map of size 1,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Hat's Plugin Development?
The name Hat's Plugin Development does not specify a gather rate. 50 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Hat's Plugin Development run?
The build on Hat's Plugin Development is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Hat's Plugin Development online, and how reliable is it?
The server is up at the moment: Hat's Plugin Development is online. Its reported uptime dates the last restart to about 40 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 20 October 2026.
Where is Hat's Plugin Development located?
A region is not published for Hat's Plugin Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 166.1.120.60:28039.
Does Hat's Plugin Development run smoothly?
Average server fps over the last 48 hours was 40; it never dropped below 35. The world held as many as 4,221 entities, buildings and deployables included. Memory use reached 1,081 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Hat's Plugin Development?
These Rust Heatmap lists include Hat's Plugin Development: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hat's Plugin Development mean?
The game's server browser reads the tags Hat's Plugin Development publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts50 (Group limit): Teams cap at 50; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Hat's Plugin Development?
Press F1 in Rust to open the console, then enter client.connect 166.1.120.60:28039. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.