Rust HeatmapInfrared · players
IR live Players72,836 Servers11,736 Warm3,680 Fresh wipes · 3h131 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Hat's Plugin Development

Online 166.1.120.60:28039 checked 12m ago

moddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Mon 14:00flare: a wipe in that hourWed 11:00
0
7-day average
peak –
#15,432
rank
top 69%
23d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 12m ago

Li2Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

01020304014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
192 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
135 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
51 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Hat's Plugin Development?

Its rhythm cannot yet be told: too few of Hat's Plugin Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 17 hours ago.

Population

How busy is Hat's Plugin Development?

0 players are connected to Hat's Plugin Development at the moment. The average across the last seven days is 0 players.

How does Hat's Plugin Development rank against other Rust servers?

Ranked #15,432 on seven-day player hours, Hat's Plugin Development is in the top 69% of all ranked servers.

Settings and rules

Which map does Hat's Plugin Development run?

Hat's Plugin Development runs a procedural map of size 1,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Hat's Plugin Development?

The name Hat's Plugin Development does not specify a gather rate. 50 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Server details

Which version of Rust does Hat's Plugin Development run?

The build on Hat's Plugin Development is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Hat's Plugin Development online, and how reliable is it?

The server is up at the moment: Hat's Plugin Development is online. Its reported uptime dates the last restart to about 40 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 20 October 2026.

Where is Hat's Plugin Development located?

A region is not published for Hat's Plugin Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 166.1.120.60:28039.

Does Hat's Plugin Development run smoothly?

Average server fps over the last 48 hours was 40; it never dropped below 35. The world held as many as 4,221 entities, buildings and deployables included. Memory use reached 1,081 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Hat's Plugin Development?

These Rust Heatmap lists include Hat's Plugin Development: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Hat's Plugin Development mean?

The game's server browser reads the tags Hat's Plugin Development publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts50 (Group limit): Teams cap at 50; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Hat's Plugin Development?

Press F1 in Rust to open the console, then enter client.connect 166.1.120.60:28039. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players Slot count: 0.
ts50
Group limit Teams cap at 50.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.