Rust HeatmapInfrared · players
IR live Players58,743 Servers11,691 Warm3,438 Fresh wipes · 3h104 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Hat's Server 4

Online 166.1.120.60:28024 checked 11m ago

moddedcarbon
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Mon 11:00flare: a wipe in that hourWed 09:00
0
7-day average
peak –
#15,399
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Li3Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
176 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
131 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
51 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Hat's Server 4?

The record of Hat's Server 4's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 19 hours ago the server made the world it is on now.

Population

How busy is Hat's Server 4?

The current count for Hat's Server 4 is 0 players. Averaged over the past week: 0 players.

How does Hat's Server 4 rank against other Rust servers?

Ranked #15,399 on seven-day player hours, Hat's Server 4 is in the top 69% of all ranked servers.

Map and rules

Which map does Hat's Server 4 run?

Hat's Server 4 runs a procedural map of size 4,750 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Hat's Server 4?

A gather rate is not given in the name Hat's Server 4. 50 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Hat's Server 4 run?

Rust network protocol 2635 and build 168837 on Linux is what Hat's Server 4 runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Hat's Server 4 online, and how reliable is it?

The server is up at the moment: Hat's Server 4 is online. About 5 days 23 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 20 October 2026.

Where is Hat's Server 4 located?

No region is published by Hat's Server 4. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 166.1.120.60:28024.

Does Hat's Server 4 run smoothly?

The last 48 hours brought an average of 40 server fps and a floor of 39. The world held as many as 135,000 entities, buildings and deployables included. The highest memory use was 3,907 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Hat's Server 4?

These Rust Heatmap lists include Hat's Server 4: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Hat's Server 4 mean?

gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts50 (Group limit): A team holds no more than 50; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168837 (Build): The game build here is 168837; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Hat's Server 4 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Hat's Server 4?

Press F1 in Rust to open the console, then enter client.connect 166.1.120.60:28024. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168837,ts50,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players The slot count is 0.
ts50
Group limit A team holds no more than 50.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168837
Build The game build here is 168837.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.