Rust HeatmapInfrared · players
IR live Players81,821 Servers11,830 Warm3,745 Fresh wipes · 3h270 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 19d ago

teams off moddedcarbonhardcore
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,618
rank
top 62%
19d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 19d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC19d ago 1 – running 0
Fri 9 Oct, 17:29 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC20d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 7 on average
1 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
3 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
3 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
1 / 50
2 / 100
ほしラス2
EA · no group limit · 1 on average
2 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on FortCargo [Dev Modded]?

At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on FortCargo [Dev Modded]?

Wipes come at irregular times on FortCargo [Dev Modded], so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 19 days 4 hours ago.

Player counts

How busy is FortCargo [Dev Modded]?

The last time FortCargo [Dev Modded] was seen was 19 days 2 hours ago, and it is offline now.

How does FortCargo [Dev Modded] rank against other Rust servers?

Player hours over seven days put FortCargo [Dev Modded] at #13,618, in the top 62% of ranked servers.

Settings and rules

Which map does FortCargo [Dev Modded] run?

A procedural map, generated by the game, runs on FortCargo [Dev Modded].

What are the rules and settings on FortCargo [Dev Modded]?

No gather rate appears in the name FortCargo [Dev Modded]. The group limit is not published. hardcore is the game mode, Facepunch's most difficult mode. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does FortCargo [Dev Modded] run?

Rust network protocol 2634 and build 166652 is the build FortCargo [Dev Modded] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is FortCargo [Dev Modded] online, and how reliable is it?

FortCargo [Dev Modded] is down just now; the last sighting was 19 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 7 October 2026.

Where is FortCargo [Dev Modded] located?

A region is not published for FortCargo [Dev Modded]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 164.160.119.229:28035.

Lists and filters

Which Rust Heatmap lists and filters include FortCargo [Dev Modded]?

These Rust Heatmap lists include FortCargo [Dev Modded]: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

What do the server tags on FortCargo [Dev Modded] mean?

The game's server browser reads the tags FortCargo [Dev Modded] publishes: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp10 (Max players): This server has 10 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join FortCargo [Dev Modded]?

To join by console, open it with F1 in Rust and enter client.connect 164.160.119.229:28035. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp10
Max players This server has 10 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build This build is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.