FortCargo [Dev Modded]
Offline 164.160.119.229:28035 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 10:18 UTC19d ago | 1° | – | running | 0 |
| Fri 9 Oct, 17:29 UTC19d ago | 1° | – | 0.7 days | 0 |
| Thu 8 Oct, 20:32 UTC20d ago | 1° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on FortCargo [Dev Modded]?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on FortCargo [Dev Modded]?
Wipes come at irregular times on FortCargo [Dev Modded], so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 19 days 4 hours ago.
Player counts
How busy is FortCargo [Dev Modded]?
The last time FortCargo [Dev Modded] was seen was 19 days 2 hours ago, and it is offline now.
How does FortCargo [Dev Modded] rank against other Rust servers?
Player hours over seven days put FortCargo [Dev Modded] at #13,618, in the top 62% of ranked servers.
Settings and rules
Which map does FortCargo [Dev Modded] run?
A procedural map, generated by the game, runs on FortCargo [Dev Modded].
What are the rules and settings on FortCargo [Dev Modded]?
No gather rate appears in the name FortCargo [Dev Modded]. The group limit is not published. hardcore is the game mode, Facepunch's most difficult mode. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does FortCargo [Dev Modded] run?
Rust network protocol 2634 and build 166652 is the build FortCargo [Dev Modded] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is FortCargo [Dev Modded] online, and how reliable is it?
FortCargo [Dev Modded] is down just now; the last sighting was 19 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 7 October 2026.
Where is FortCargo [Dev Modded] located?
A region is not published for FortCargo [Dev Modded]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 164.160.119.229:28035.
Lists and filters
Which Rust Heatmap lists and filters include FortCargo [Dev Modded]?
These Rust Heatmap lists include FortCargo [Dev Modded]: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.
What do the server tags on FortCargo [Dev Modded] mean?
The game's server browser reads the tags FortCargo [Dev Modded] publishes: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp10 (Max players): This server has 10 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join FortCargo [Dev Modded]?
To join by console, open it with F1 in Rust and enter client.connect 164.160.119.229:28035. Or press Launch Rust on this page, which connects you through Steam.