Revline
Online 164.152.123.226:28045 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:41 UTC25d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Revline?
Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Revline?
Revline has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 1 hours ago.
Player counts
How busy is Revline?
The current population of Revline is 0, against 30 slots. Averaged over the past week: 0 players.
How does Revline rank against other Rust servers?
Player hours over seven days put Revline at #15,262, in the top 69% of ranked servers.
Settings and rules
Which map does Revline run?
A procedural map of size 3,500, generated by the game, runs on Revline.
What are the rules and settings on Revline?
The name Revline does not specify a gather rate. The group limit is not published. The server runs hardcore, Facepunch's most difficult mode. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Revline run?
Rust network protocol 2634 and build 166652 on Windows is what Revline runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Revline online, and how reliable is it?
Right now Revline shows as online. The uptime it reports puts the last restart at about 5 days 6 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. Rust Heatmap has had it on record since 4 October 2026.
Where is Revline located?
Nothing about a region comes from Revline. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 164.152.123.226:28045.
Does Revline run smoothly?
It averaged 108 server fps over the last 48 hours, with a low of 88. Buildings, deployables and the rest of the world came to as much as 69,820 entities. At its peak it held 2,721 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Revline?
The Rust Heatmap lists that Revline fits are: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.
What do the server tags on Revline mean?
The game's server browser reads the tags Revline publishes: gmhardcore (Game mode): Hardcore rules, which are harsher; mp30 (Max players): Slot count: 30; ts0 (Group limit): No teams here; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Revline?
Enter client.connect 164.152.123.226:28045 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.