Rust HeatmapInfrared · players
IR live Players32,896 Servers11,657 Warm2,828 Fresh wipes · 3h79 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–30° · slots

Rust test server_1

Online 163.44.113.12:28015 checked 13m ago

moddedoxide
Sp1 · players now 0/ 30
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 05:00flare: a wipe in that hourThu 02:00
0
7-day average
peak –
#15,349
rank
top 69%
118d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Li3Server performance

010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 153 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
10 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Rust test server_1?

Its rhythm cannot yet be told: too few of Rust test server_1's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 118 days 2 hours ago.

Player counts

How busy is Rust test server_1?

Rust test server_1 currently has 0 of its 30 slots filled. The average across the last seven days is 0 players.

How does Rust test server_1 rank against other Rust servers?

The top 69% of ranked servers includes Rust test server_1, at #15,349 for player hours over the last seven days.

Settings and rules

Which map does Rust test server_1 run?

The map on Rust test server_1 is procedural, size 1,000 with seed 1319438048, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Rust test server_1?

No gather rate appears in the name Rust test server_1. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Rust test server_1 run?

Rust network protocol 2631 and build 156583 is the build Rust test server_1 runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Rust test server_1 online, and how reliable is it?

Right now Rust test server_1 shows as online. The uptime it reports puts the last restart at about 12 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Rust test server_1 located?

Nothing about a region comes from Rust test server_1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 163.44.113.12:28015 is its address.

Does Rust test server_1 run smoothly?

It averaged 234 server fps over the last 48 hours, with a low of 221. Buildings, deployables and the rest of the world came to as much as 3,122 entities. The highest memory use was 5,543 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Rust test server_1?

Modded Rust servers, by live population are the Rust Heatmap lists that Rust test server_1 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Rust test server_1 mean?

The game's server browser reads the tags Rust test server_1 publishes: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): This server has 30 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2631 (Protocol): The server runs game protocol 2631, so your game has to match it; cs156583 (Build): The game build here is 156583; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Rust test server_1?

To join by console, open it with F1 in Rust and enter client.connect 163.44.113.12:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp30
Max players This server has 30 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2631
Protocol The server runs game protocol 2631, so your game has to match it.
cs156583
Build The game build here is 156583.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.