GameZone and Friends
Online 163.172.118.12:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on GameZone and Friends?
The record of GameZone and Friends's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 84 days 6 hours ago.
Player counts
How busy is GameZone and Friends?
The current population of GameZone and Friends is 0, against 20 slots. A seven-day average of 0 players.
How does GameZone and Friends rank against other Rust servers?
Player hours over seven days put GameZone and Friends at #15,264, in the top 69% of ranked servers.
Settings and rules
Which map does GameZone and Friends run?
A procedural map of size 4,050 with seed 372124167, generated by the game, runs on GameZone and Friends. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on GameZone and Friends?
The name GameZone and Friends does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does GameZone and Friends run?
Rust network protocol 2632 and build 160450 on Linux is what GameZone and Friends runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is GameZone and Friends online, and how reliable is it?
The server is up at the moment: GameZone and Friends is online. Its reported uptime dates the last restart to about 7 days 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is GameZone and Friends located?
A region is not published for GameZone and Friends. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 163.172.118.12:28015.
Does GameZone and Friends run smoothly?
Average server fps over the last 48 hours was 70; it never dropped below 37. The world held as many as 100,424 entities, buildings and deployables included. The highest memory use was 4,439 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include GameZone and Friends?
The Rust Heatmap lists that GameZone and Friends fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on GameZone and Friends mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): The server runs game protocol 2632, so your game has to match it; cs160450 (Build): Build 160450; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags GameZone and Friends publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs GameZone and Friends?
The gamezone.mt hostname from GameZone and Friends is used by no other server we track.
Connect
How do I join GameZone and Friends?
Press F1 in Rust to open the console, then enter client.connect 163.172.118.12:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.