Test_2
Offline 163.123.33.233:28015 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test_2?
Its rhythm cannot yet be told: too few of Test_2's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 47 days ago the server made the world it is on now.
Player counts
How busy is Test_2?
The last time Test_2 was seen was 30 days 23 hours ago, and it is offline now.
How does Test_2 rank against other Rust servers?
Player hours over seven days put Test_2 at #16,924, in the top 71% of ranked servers.
Rules and settings
Which map does Test_2 run?
The game generates the procedural map on Test_2.
What are the rules and settings on Test_2?
No gather rate appears in the name Test_2. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Test_2 run?
The build on Test_2 is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test_2 online, and how reliable is it?
Last seen 30 days 23 hours ago, Test_2 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Test_2 located?
A region is not published for Test_2. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 163.123.33.233:28015.
Lists and filters
Which Rust Heatmap lists and filters include Test_2?
Modded Rust servers, by live population are the Rust Heatmap lists that Test_2 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test_2 mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Test_2 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test_2?
To join by console, open it with F1 in Rust and enter client.connect 163.123.33.233:28015. Or press Launch Rust on this page, which connects you through Steam.