[JP] Japan Build Server | Creative
Online 162.43.74.201:28025 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:50 UTC21d ago | 1° | – | running | 0 |
| Mon 14 Sep, 06:04 UTC44d ago | 2° | halved by day 7 | 22.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [JP] Japan Build Server | Creative?
At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 7 it was below half in the wipes that did not hold.
What is the wipe schedule on [JP] Japan Build Server | Creative?
[JP] Japan Build Server | Creative has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 21 days 6 hours ago.
Population
How busy is [JP] Japan Build Server | Creative?
Of 20 slots on [JP] Japan Build Server | Creative, 1 are in use right now. A seven-day average of 1 players, with a peak of 5. Its busiest point in the last 48 hours was 13:00 UTC, averaging 3 players.
How does [JP] Japan Build Server | Creative rank against other Rust servers?
Player hours over seven days put [JP] Japan Build Server | Creative at #3,845, in the top 17% of ranked servers.
Settings and rules
Which map does [JP] Japan Build Server | Creative run?
[JP] Japan Build Server | Creative runs a procedural map of size 1,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [JP] Japan Build Server | Creative?
A gather rate is not given in the name [JP] Japan Build Server | Creative. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [JP] Japan Build Server | Creative run?
The build on [JP] Japan Build Server | Creative is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [JP] Japan Build Server | Creative online, and how reliable is it?
Online now: [JP] Japan Build Server | Creative. The uptime it reports puts the last restart at about 5 days 11 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is [JP] Japan Build Server | Creative located?
By its name, [JP] Japan Build Server | Creative points to Asia, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 162.43.74.201:28025 is its address.
Does [JP] Japan Build Server | Creative run smoothly?
The last 48 hours brought an average of 233 server fps and a floor of 157. Buildings, deployables and the rest of the world came to as much as 9,847 entities. The highest memory use was 1,674 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [JP] Japan Build Server | Creative?
The Rust Heatmap lists that [JP] Japan Build Server | Creative fits are: Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [JP] Japan Build Server | Creative mean?
These are the tags [JP] Japan Build Server | Creative publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [JP] Japan Build Server | Creative?
Press F1 in Rust to open the console, then enter client.connect 162.43.74.201:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.