Oxide Studio · Development
Offline 162.244.80.220:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 16:52 UTC9d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Oxide Studio · Development?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Oxide Studio · Development?
Its rhythm cannot yet be told: too few of Oxide Studio · Development's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 19 hours ago.
Player counts
How busy is Oxide Studio · Development?
The last time Oxide Studio · Development was seen was 5 days 1 hours ago, and it is offline now. A seven-day average of 0 players.
How does Oxide Studio · Development rank against other Rust servers?
The top 69% of ranked servers includes Oxide Studio · Development, at #15,349 for player hours over the last seven days.
Map and rules
Which map does Oxide Studio · Development run?
Oxide Studio · Development runs a procedural map, which the game generates.
What are the rules and settings on Oxide Studio · Development?
No gather rate appears in the name Oxide Studio · Development. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Oxide Studio · Development run?
Rust network protocol 2634 and build 167781 on Windows is what Oxide Studio · Development runs. To join, your game must match the protocol; Steam handles the update.
Is Oxide Studio · Development online, and how reliable is it?
Offline at the moment: Oxide Studio · Development was last seen 5 days 1 hours ago. It was up 9 of 168 hours across the last 7 full days, or 5% of the time. The first record of it on Rust Heatmap is 16 October 2026.
Where is Oxide Studio · Development located?
No region is published by Oxide Studio · Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 162.244.80.220:28015.
Tags
Which Rust Heatmap lists and filters include Oxide Studio · Development?
The Rust Heatmap lists that Oxide Studio · Development fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Oxide Studio · Development mean?
These are the tags Oxide Studio · Development publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Oxide Studio · Development?
To join by console, open it with F1 in Rust and enter client.connect 162.244.80.220:28015. Or press Launch Rust on this page, which connects you through Steam.