Void's Vibe Coding - Script Testing
Offline 162.244.125.185:28015 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Void's Vibe Coding - Script Testing?
An estimate from the force wipe gives Void's Vibe Coding - Script Testing's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 53 days 22 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Void's Vibe Coding - Script Testing?
The last time Void's Vibe Coding - Script Testing was seen was 40 days 11 hours ago, and it is offline now.
How does Void's Vibe Coding - Script Testing rank against other Rust servers?
Player hours over seven days put Void's Vibe Coding - Script Testing at #15,490, in the top 69% of ranked servers.
Rules and settings
Which map does Void's Vibe Coding - Script Testing run?
Void's Vibe Coding - Script Testing runs a procedural map of size 4,500 with seed 1646099129, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Void's Vibe Coding - Script Testing?
No gather rate appears in the name Void's Vibe Coding - Script Testing. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Void's Vibe Coding - Script Testing run?
The build on Void's Vibe Coding - Script Testing is Rust network protocol 2633 and build 164530, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Void's Vibe Coding - Script Testing online, and how reliable is it?
Last seen 40 days 11 hours ago, Void's Vibe Coding - Script Testing is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Void's Vibe Coding - Script Testing located?
Nothing about a region comes from Void's Vibe Coding - Script Testing. Rust Heatmap shows the location a server states. It does not look up the machine's location. 162.244.125.185:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Void's Vibe Coding - Script Testing?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Void's Vibe Coding - Script Testing fits. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Void's Vibe Coding - Script Testing mean?
The game's server browser reads the tags Void's Vibe Coding - Script Testing publishes: gmvanilla (Game mode): The vanilla survival game; mp350 (Max players): The slot count is 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): This build is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Void's Vibe Coding - Script Testing?
Press F1 in Rust to open the console, then enter client.connect 162.244.125.185:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.