Spooknet Skunk Werks
Offline 162.203.115.22:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:20 UTC26d ago | 0° | – | running | 0 |
| Tue 29 Sep, 20:22 UTC29d ago | 1° | held half | 2.8 days | 0 |
| Mon 28 Sep, 19:36 UTC30d ago | 2° | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Spooknet Skunk Werks?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Spooknet Skunk Werks?
No next wipe can be predicted: Spooknet Skunk Werks wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 17 hours ago the server made the world it is on now.
Player counts
How busy is Spooknet Skunk Werks?
Spooknet Skunk Werks went quiet 4 days 2 hours ago and is offline right now. Averaged over the past week: 0 players.
How does Spooknet Skunk Werks rank against other Rust servers?
The top 69% of ranked servers includes Spooknet Skunk Werks, at #15,338 for player hours over the last seven days.
Rules and settings
Which map does Spooknet Skunk Werks run?
A procedural map, generated by the game, runs on Spooknet Skunk Werks.
What are the rules and settings on Spooknet Skunk Werks?
A gather rate is not given in the name Spooknet Skunk Werks. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Spooknet Skunk Werks run?
Rust network protocol 2635 and build 168909 is the build Spooknet Skunk Werks runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Spooknet Skunk Werks online, and how reliable is it?
Last seen 4 days 2 hours ago, Spooknet Skunk Werks is offline right now. It was up 80 of 168 hours across the last 7 full days, or 48% of the time. Rust Heatmap has had it on record since 28 September 2026.
Where is Spooknet Skunk Werks located?
No region is published by Spooknet Skunk Werks. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 162.203.115.22:28015.
Tags
Which Rust Heatmap lists and filters include Spooknet Skunk Werks?
Modded Rust servers, by live population are the Rust Heatmap lists that Spooknet Skunk Werks fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Spooknet Skunk Werks mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Spooknet Skunk Werks publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Spooknet Skunk Werks?
Enter client.connect 162.203.115.22:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.