Rust HeatmapInfrared · players
IR live Players70,052 Servers11,806 Warm3,612 Fresh wipes · 3h182 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

Atlântida Perdida PvE [Açores/PT]

Online 162.19.81.110:2530 checked 13m ago

moddedoxide
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 14:00flare: a wipe in that hourThu 11:00
0
7-day average
peak 1
#14,528
rank
top 65%
22d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 13m ago

Li2Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 19:58 UTC22d ago 4 – running 0
Thu 1 Oct, 18:50 UTC FW27d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
74 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
259 / 700

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Atlântida Perdida PvE [Açores/PT]?

The average peak across its recent wipes is 3 players. 7 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Atlântida Perdida PvE [Açores/PT]?

The record of Atlântida Perdida PvE [Açores/PT]'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 17 hours ago.

Population

How busy is Atlântida Perdida PvE [Açores/PT]?

The current population of Atlântida Perdida PvE [Açores/PT] is 0, against 150 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 08:00 UTC, averaging 0 players.

How does Atlântida Perdida PvE [Açores/PT] rank against other Rust servers?

The top 65% of ranked servers includes Atlântida Perdida PvE [Açores/PT], at #14,528 for player hours over the last seven days.

Rules and settings

Which map does Atlântida Perdida PvE [Açores/PT] run?

The map on Atlântida Perdida PvE [Açores/PT] is procedural, size 4,000 with seed 12345, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Atlântida Perdida PvE [Açores/PT]?

No gather rate appears in the name Atlântida Perdida PvE [Açores/PT]. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Atlântida Perdida PvE [Açores/PT] run?

Rust network protocol 2635 and build 168909 on Linux is what Atlântida Perdida PvE [Açores/PT] runs. To join, your game must match the protocol; Steam handles the update.

Is Atlântida Perdida PvE [Açores/PT] online, and how reliable is it?

Online now: Atlântida Perdida PvE [Açores/PT]. Its reported uptime dates the last restart to about 2 days 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Atlântida Perdida PvE [Açores/PT] located?

Nothing about a region comes from Atlântida Perdida PvE [Açores/PT]. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 162.19.81.110:2530.

Does Atlântida Perdida PvE [Açores/PT] run smoothly?

Average server fps over the last 48 hours was 132; it never dropped below 25. Entities peaked at 120,875, counting buildings, deployables and all the rest of the world. The highest memory use was 6,742 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Atlântida Perdida PvE [Açores/PT]?

These Rust Heatmap lists include Atlântida Perdida PvE [Açores/PT]: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Atlântida Perdida PvE [Açores/PT] mean?

gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Atlântida Perdida PvE [Açores/PT] publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Atlântida Perdida PvE [Açores/PT]?

Enter client.connect 162.19.81.110:2530 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp150
Max players This server has 150 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.