WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1°+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on WhyPlayTestStuff2?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked, and 2 more were queued.
What is the wipe schedule on WhyPlayTestStuff2?
A single monthly wipe, the force wipe, is all WhyPlayTestStuff2 runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 33 days 12 hours ago. The tags list one wipe a month.
Player counts
How busy is WhyPlayTestStuff2?
Last seen 29 days 8 hours ago, WhyPlayTestStuff2 is offline at the moment.
How does WhyPlayTestStuff2 rank against other Rust servers?
Player hours over seven days put WhyPlayTestStuff2 at #14,447, in the top 60% of ranked servers.
Settings and rules
Which map does WhyPlayTestStuff2 run?
A procedural map of size 4,250 with seed 1991152213, generated by the game, runs on WhyPlayTestStuff2. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on WhyPlayTestStuff2?
The name WhyPlayTestStuff2 does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs build & creative, a building sandbox without gathering. You will find it under Community in the server browser; it is a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does WhyPlayTestStuff2 run?
The build on WhyPlayTestStuff2 is Rust network protocol 2634 and build 166257, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is WhyPlayTestStuff2 online, and how reliable is it?
Offline at the moment: WhyPlayTestStuff2 was last seen 29 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 17 September 2026.
Where is WhyPlayTestStuff2 located?
No region comes from WhyPlayTestStuff2, which has the region code us4. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 162.142.111.85:28030 is its address.
Tags
Which Rust Heatmap lists and filters include WhyPlayTestStuff2?
The Rust Heatmap lists that WhyPlayTestStuff2 fits are: Rust build servers, Rust servers tagged creative and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on WhyPlayTestStuff2 mean?
The game's server browser reads the tags WhyPlayTestStuff2 publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166257 (Build): The game build here is 166257; ptrak (Networking): Standard game networking here, which is RakNet; $rus4 (Region code): The region code for this server is us4; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): No gathering here: it is creative building, so build what you like; ^k (Build server): Base design and practice. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join WhyPlayTestStuff2?
Press F1 in Rust to open the console, then enter client.connect 162.142.111.85:28030. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.