Rust HeatmapInfrared · players
IR live Players34,356 Servers11,608 Warm2,818 Fresh wipes · 3h71 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · peak

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla
Sp1 · players now 1/ ?
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,447
rank
top 60%
33d ago
last wipe
monthly schedule
7d 12h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 29d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 12h
Thu 5 Nov, 19:00 UTC
FW
35d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
17 / 100
Art of Rust - Official dedicated art server
groups of 20+ · monthly · 8 on average
6 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
NA · groups of 100+ · monthly · 7 on average
2 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
3 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
EU · groups of 8+ · monthly · 3 on average
2 / 40
[EU]FreeFields/Creative/Building/Sandbox
EU · groups of 8+ · monthly · 2 on average
1 / 35

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on WhyPlayTestStuff2?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked, and 2 more were queued.

What is the wipe schedule on WhyPlayTestStuff2?

A single monthly wipe, the force wipe, is all WhyPlayTestStuff2 runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 33 days 12 hours ago. The tags list one wipe a month.

Player counts

How busy is WhyPlayTestStuff2?

Last seen 29 days 8 hours ago, WhyPlayTestStuff2 is offline at the moment.

How does WhyPlayTestStuff2 rank against other Rust servers?

Player hours over seven days put WhyPlayTestStuff2 at #14,447, in the top 60% of ranked servers.

Settings and rules

Which map does WhyPlayTestStuff2 run?

A procedural map of size 4,250 with seed 1991152213, generated by the game, runs on WhyPlayTestStuff2. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on WhyPlayTestStuff2?

The name WhyPlayTestStuff2 does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs build & creative, a building sandbox without gathering. You will find it under Community in the server browser; it is a community server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does WhyPlayTestStuff2 run?

The build on WhyPlayTestStuff2 is Rust network protocol 2634 and build 166257, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is WhyPlayTestStuff2 online, and how reliable is it?

Offline at the moment: WhyPlayTestStuff2 was last seen 29 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 17 September 2026.

Where is WhyPlayTestStuff2 located?

No region comes from WhyPlayTestStuff2, which has the region code us4. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 162.142.111.85:28030 is its address.

Tags

Which Rust Heatmap lists and filters include WhyPlayTestStuff2?

The Rust Heatmap lists that WhyPlayTestStuff2 fits are: Rust build servers, Rust servers tagged creative and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on WhyPlayTestStuff2 mean?

The game's server browser reads the tags WhyPlayTestStuff2 publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166257 (Build): The game build here is 166257; ptrak (Networking): Standard game networking here, which is RakNet; $rus4 (Region code): The region code for this server is us4; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): No gathering here: it is creative building, so build what you like; ^k (Build server): Base design and practice. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join WhyPlayTestStuff2?

Press F1 in Rust to open the console, then enter client.connect 162.142.111.85:28030. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players Slot count: 0.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166257
Build The game build here is 166257.
ptrak
Networking Standard game networking here, which is RakNet.
$rus4
Region code The region code for this server is us4.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^c
Creative No gathering here: it is creative building, so build what you like.
^k
Build server Base design and practice.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.