SYPSNMDFQ
Offline 162.14.110.20:28016 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:07 UTC24d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SYPSNMDFQ?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on SYPSNMDFQ?
SYPSNMDFQ has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 18 hours ago.
Population
How busy is SYPSNMDFQ?
The last time SYPSNMDFQ was seen was 16 days 2 hours ago, and it is offline now.
How does SYPSNMDFQ rank against other Rust servers?
Player hours over seven days put SYPSNMDFQ at #15,427, in the top 71% of ranked servers.
Settings and rules
Which map does SYPSNMDFQ run?
SYPSNMDFQ runs a procedural map of size 1,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on SYPSNMDFQ?
No gather rate appears in the name SYPSNMDFQ. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does SYPSNMDFQ run?
The build on SYPSNMDFQ is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is SYPSNMDFQ online, and how reliable is it?
Last seen 16 days 2 hours ago, SYPSNMDFQ is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is SYPSNMDFQ located?
Nothing about a region comes from SYPSNMDFQ. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 162.14.110.20:28016.
Tags
Which Rust Heatmap lists and filters include SYPSNMDFQ?
These Rust Heatmap lists include SYPSNMDFQ: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on SYPSNMDFQ mean?
The game's server browser reads the tags SYPSNMDFQ publishes: gmrust (Game mode): Rust survival, standard rules; mp66 (Max players): This server has 66 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs SYPSNMDFQ?
One operator most likely runs SYPSNMDFQ and the 16 other servers we track that publish a jprust.cn hostname.
How to join
How do I join SYPSNMDFQ?
Press F1 in Rust to open the console, then enter client.connect 162.14.110.20:28016. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.