RustServer_4816
Online 160.251.255.74:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustServer_4816?
Its rhythm cannot yet be told: too few of RustServer_4816's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 54 days 9 hours ago.
Player counts
How busy is RustServer_4816?
The current population of RustServer_4816 is 0, against 50 slots. The average across the last seven days is 0 players.
How does RustServer_4816 rank against other Rust servers?
Ranked #15,358 on seven-day player hours, RustServer_4816 is in the top 69% of all ranked servers.
Map and rules
Which map does RustServer_4816 run?
A procedural map of size 5,000 with seed 28014, generated by the game, runs on RustServer_4816. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on RustServer_4816?
The name RustServer_4816 does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does RustServer_4816 run?
The build on RustServer_4816 is Rust network protocol 2633 and build 162929, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RustServer_4816 online, and how reliable is it?
The server is up at the moment: RustServer_4816 is online. The uptime it reports puts the last restart at about 4 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is RustServer_4816 located?
A region is not published for RustServer_4816. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 160.251.255.74:28015 is its address.
Does RustServer_4816 run smoothly?
Average server fps over the last 48 hours was 61; it never dropped below 48. Entities peaked at 141,673, counting buildings, deployables and all the rest of the world. Memory use reached 4,009 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include RustServer_4816?
Modded Rust servers, by live population are the Rust Heatmap lists that RustServer_4816 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustServer_4816 mean?
The game's server browser reads the tags RustServer_4816 publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RustServer_4816?
Enter client.connect 160.251.255.74:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.