Rust HeatmapInfrared · players
IR live Players92,510 Servers11,847 Warm3,855 Fresh wipes · 3h385 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 9° now Linear · 0–100° · slots

[JP/Tokyo] Solo/Duo/Trio

Online 160.251.250.21:28015 checked 11m ago

oxide
Sp1 · players now 9/ 100
9% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 9°
Tue 16:00flare: a wipe in that hourThu 14:00
4
7-day average
peak 11
#1,589
rank
top 7%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
02.557.51016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:02 UTC6d ago 8 – running 1
Fri 2 Oct, 11:13 UTC27d ago 3 held half 20.9 days 0
Fri 25 Sep, 11:07 UTC34d ago 4 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 181 on average
436 / 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
26 / 550
Rustoria.co - SEA Long
EA · groups of 12+ · monthly · 103 on average
69 / 200
Rustafied.com - SEA Main
EA · groups of 16+ · weekly · 82 on average
238 / 450
Rustoria.co - SEA Medium | JUST WIPED 29.10
EA · no group limit · 65 on average
62 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
EA · groups of 8+ · weekly · 53 on average
18 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [JP/Tokyo] Solo/Duo/Trio?

At their busiest, its recent wipes averaged 5 players. 32 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on [JP/Tokyo] Solo/Duo/Trio?

Wipes come at irregular times on [JP/Tokyo] Solo/Duo/Trio, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 7 hours ago the server made the world it is on now.

Player counts

How busy is [JP/Tokyo] Solo/Duo/Trio?

The current population of [JP/Tokyo] Solo/Duo/Trio is 9, against 100 slots. A seven-day average of 4 players, with a peak of 11. Its busiest point in the last 48 hours was 14:00 UTC, averaging 8 players.

How does [JP/Tokyo] Solo/Duo/Trio rank against other Rust servers?

The top 7% of ranked servers includes [JP/Tokyo] Solo/Duo/Trio, at #1,589 for player hours over the last seven days.

Settings and rules

Which map does [JP/Tokyo] Solo/Duo/Trio run?

The map on [JP/Tokyo] Solo/Duo/Trio is procedural, size 3,500 with seed 17761776, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on [JP/Tokyo] Solo/Duo/Trio?

A gather rate is not given in the name [JP/Tokyo] Solo/Duo/Trio. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does [JP/Tokyo] Solo/Duo/Trio run?

Rust network protocol 2635 and build 168909 on Linux is what [JP/Tokyo] Solo/Duo/Trio runs. To join, your game must match the protocol; Steam handles the update.

Is [JP/Tokyo] Solo/Duo/Trio online, and how reliable is it?

Right now [JP/Tokyo] Solo/Duo/Trio shows as online. About 5 days 16 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is [JP/Tokyo] Solo/Duo/Trio located?

No region tag comes from [JP/Tokyo] Solo/Duo/Trio, but its name points to Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 160.251.250.21:28015 is its address.

Does [JP/Tokyo] Solo/Duo/Trio run smoothly?

Average server fps over the last 48 hours was 74; it never dropped below 53. The world held as many as 78,837 entities, buildings and deployables included. Memory use reached 4,282 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [JP/Tokyo] Solo/Duo/Trio?

The Rust Heatmap lists that [JP/Tokyo] Solo/Duo/Trio fits are: Best Rust community servers. Filtering the list by Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on [JP/Tokyo] Solo/Duo/Trio mean?

gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here are the tags [JP/Tokyo] Solo/Duo/Trio publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [JP/Tokyo] Solo/Duo/Trio?

Press F1 in Rust to open the console, then enter client.connect 160.251.250.21:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://discord.com/invite/QjJSb4U6T.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.