Rust HeatmapInfrared · players
IR live Players103,453 Servers11,891 Warm4,007 Fresh wipes · 3h409 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

TJA4-NEXUS

Online 160.251.235.47:28015 checked 11m ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 20:00flare: a wipe in that hourThu 17:00
0
7-day average
peak –
#15,289
rank
top 69%
78d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
113 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
196 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
73 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
211 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
348 / 350

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on TJA4-NEXUS?

The record of TJA4-NEXUS's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 78 days 9 hours ago the server made the world it is on now.

Player counts

How busy is TJA4-NEXUS?

TJA4-NEXUS currently has 0 of its 100 slots filled. A seven-day average of 0 players.

How does TJA4-NEXUS rank against other Rust servers?

Ranked #15,289 on seven-day player hours, TJA4-NEXUS is in the top 69% of all ranked servers.

Map and rules

Which map does TJA4-NEXUS run?

TJA4-NEXUS runs a procedural map of size 2,300 with seed 5699, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on TJA4-NEXUS?

No gather rate appears in the name TJA4-NEXUS. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does TJA4-NEXUS run?

The build on TJA4-NEXUS is Rust network protocol 2632 and build 160556, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is TJA4-NEXUS online, and how reliable is it?

The server is up at the moment: TJA4-NEXUS is online. The uptime it reports puts the last restart at about 5 days 19 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is TJA4-NEXUS located?

No region is published by TJA4-NEXUS. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 160.251.235.47:28015.

Does TJA4-NEXUS run smoothly?

Average server fps over the last 48 hours was 104; it never dropped below 80. Buildings, deployables and the rest of the world came to as much as 29,427 entities. The highest memory use was 2,719 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include TJA4-NEXUS?

Modded Rust servers, by live population are the Rust Heatmap lists that TJA4-NEXUS fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on TJA4-NEXUS mean?

The game's server browser reads the tags TJA4-NEXUS publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): To join, run the same version: game protocol 2632; cs160556 (Build): The game build here is 160556; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join TJA4-NEXUS?

To join by console, open it with F1 in Rust and enter client.connect 160.251.235.47:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol To join, run the same version: game protocol 2632.
cs160556
Build The game build here is 160556.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.