Rust HeatmapInfrared · players
IR live Players98,615 Servers11,847 Warm3,861 Fresh wipes · 3h535 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

TJA4

Online 160.251.209.247:28015 checked 8m ago

moddedoxide
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 21:00flare: a wipe in that hourThu 19:00
0
7-day average
peak –
#15,269
rank
top 68%
146d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 8m ago

Li2Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
78 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
145 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
54 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
138 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
344 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on TJA4?

TJA4 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 146 days 18 hours ago.

Player counts

How busy is TJA4?

Of 150 slots on TJA4, 0 are in use right now. The average across the last seven days is 0 players.

How does TJA4 rank against other Rust servers?

The top 68% of ranked servers includes TJA4, at #15,269 for player hours over the last seven days.

Rules and settings

Which map does TJA4 run?

TJA4 runs a procedural map of size 4,000 with seed 10801, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on TJA4?

A gather rate is not given in the name TJA4. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does TJA4 run?

Rust network protocol 2627 and build 153611 on Linux is what TJA4 runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is TJA4 online, and how reliable is it?

The server is up at the moment: TJA4 is online. The uptime it reports puts the last restart at about 5 days 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is TJA4 located?

A region is not published for TJA4. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 160.251.209.247:28015.

Does TJA4 run smoothly?

The last 48 hours brought an average of 83 server fps and a floor of 69. The world held as many as 101,479 entities, buildings and deployables included. Memory use reached 6,253 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include TJA4?

These Rust Heatmap lists include TJA4: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on TJA4 mean?

These are the tags TJA4 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): This server has 150 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2627 (Protocol): Your game must match protocol 2627 to get in; cs153611 (Build): This build is 153611; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join TJA4?

To join by console, open it with F1 in Rust and enter client.connect 160.251.209.247:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2627,gmrust,cs153611,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp150
Max players This server has 150 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2627
Protocol Your game must match protocol 2627 to get in.
cs153611
Build This build is 153611.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.