TJA4
Online 160.251.209.247:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TJA4?
TJA4 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 146 days 18 hours ago.
Player counts
How busy is TJA4?
Of 150 slots on TJA4, 0 are in use right now. The average across the last seven days is 0 players.
How does TJA4 rank against other Rust servers?
The top 68% of ranked servers includes TJA4, at #15,269 for player hours over the last seven days.
Rules and settings
Which map does TJA4 run?
TJA4 runs a procedural map of size 4,000 with seed 10801, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on TJA4?
A gather rate is not given in the name TJA4. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TJA4 run?
Rust network protocol 2627 and build 153611 on Linux is what TJA4 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TJA4 online, and how reliable is it?
The server is up at the moment: TJA4 is online. The uptime it reports puts the last restart at about 5 days 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is TJA4 located?
A region is not published for TJA4. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 160.251.209.247:28015.
Does TJA4 run smoothly?
The last 48 hours brought an average of 83 server fps and a floor of 69. The world held as many as 101,479 entities, buildings and deployables included. Memory use reached 6,253 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include TJA4?
These Rust Heatmap lists include TJA4: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TJA4 mean?
These are the tags TJA4 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): This server has 150 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2627 (Protocol): Your game must match protocol 2627 to get in; cs153611 (Build): This build is 153611; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join TJA4?
To join by console, open it with F1 in Rust and enter client.connect 160.251.209.247:28015. Or press Launch Rust on this page, which connects you through Steam.