RustServer_21174
Online 160.251.181.38:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustServer_21174?
RustServer_21174 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 81 days 10 hours ago.
Population
How busy is RustServer_21174?
RustServer_21174 currently has 0 of its 50 slots filled. A seven-day average of 0 players.
How does RustServer_21174 rank against other Rust servers?
Player hours over seven days put RustServer_21174 at #15,310, in the top 69% of ranked servers.
Rules and settings
Which map does RustServer_21174 run?
RustServer_21174 runs a procedural map of size 3,000 with seed 1565, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RustServer_21174?
A gather rate is not given in the name RustServer_21174. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RustServer_21174 run?
Rust network protocol 2632 and build 160556 is the build RustServer_21174 runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is RustServer_21174 online, and how reliable is it?
The server is up at the moment: RustServer_21174 is online. Its reported uptime dates the last restart to about 5 days 19 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is RustServer_21174 located?
Nothing about a region comes from RustServer_21174. Rust Heatmap shows the location a server states. It does not look up the machine's location. 160.251.181.38:28015 is its address.
Does RustServer_21174 run smoothly?
It averaged 190 server fps over the last 48 hours, with a low of 155. Buildings, deployables and the rest of the world came to as much as 86,025 entities. The highest memory use was 4,256 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include RustServer_21174?
The Rust Heatmap lists that RustServer_21174 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustServer_21174 mean?
The game's server browser reads the tags RustServer_21174 publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): To join, run the same version: game protocol 2632; cs160556 (Build): The game build here is 160556; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RustServer_21174?
Enter client.connect 160.251.181.38:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.