RustServer_10390
Online 160.251.179.101:28015 checked 15m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustServer_10390?
The record of RustServer_10390's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 119 days 1 hours ago the server made the world it is on now.
Population
How busy is RustServer_10390?
The current population of RustServer_10390 is 0, against 50 slots. Averaged over the past week: 0 players.
How does RustServer_10390 rank against other Rust servers?
Player hours over seven days put RustServer_10390 at #15,276, in the top 69% of ranked servers.
Settings and rules
Which map does RustServer_10390 run?
RustServer_10390 runs a procedural map of size 6,000 with seed 1135103937, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on RustServer_10390?
No gather rate appears in the name RustServer_10390. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RustServer_10390 run?
Rust network protocol 2631 and build 156583 on Linux is what RustServer_10390 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustServer_10390 online, and how reliable is it?
Right now RustServer_10390 shows as online. About 5 days 23 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is RustServer_10390 located?
A region is not published for RustServer_10390. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 160.251.179.101:28015.
Does RustServer_10390 run smoothly?
Average server fps over the last 48 hours was 23; it never dropped below 14. Buildings, deployables and the rest of the world came to as much as 198,911 entities. The highest memory use was 5,045 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RustServer_10390?
Modded Rust servers, by live population are the Rust Heatmap lists that RustServer_10390 fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustServer_10390 mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2631 (Protocol): The server runs game protocol 2631, so your game has to match it; cs156583 (Build): Build 156583; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags RustServer_10390 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustServer_10390?
Enter client.connect 160.251.179.101:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.