RustServer_21050
Online 160.251.173.186:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:12 UTC27d ago | 3° | – | running | 0 |
| Fri 25 Sep, 16:05 UTC34d ago | 1° | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustServer_21050?
The average peak across its recent wipes is 2 players. 41 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on RustServer_21050?
The record of RustServer_21050's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 8 hours ago.
Population
How busy is RustServer_21050?
The current population of RustServer_21050 is 0, against 50 slots. A seven-day average of 0 players, with a peak of 3. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.
How does RustServer_21050 rank against other Rust servers?
The top 25% of ranked servers includes RustServer_21050, at #5,617 for player hours over the last seven days.
Map and rules
Which map does RustServer_21050 run?
A procedural map of size 3,500 with seed 12830, generated by the game, runs on RustServer_21050. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RustServer_21050?
A gather rate is not given in the name RustServer_21050. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RustServer_21050 run?
The build on RustServer_21050 is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustServer_21050 online, and how reliable is it?
The server is up at the moment: RustServer_21050 is online. About 6 days ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 24 September 2026.
Where is RustServer_21050 located?
Nothing about a region comes from RustServer_21050. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 160.251.173.186:28015.
Does RustServer_21050 run smoothly?
It averaged 71 server fps over the last 48 hours, with a low of 48. Entities peaked at 71,458, counting buildings, deployables and all the rest of the world. At its peak it held 4,161 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RustServer_21050?
The Rust Heatmap lists that RustServer_21050 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustServer_21050 mean?
These are the tags RustServer_21050 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustServer_21050?
Press F1 in Rust to open the console, then enter client.connect 160.251.173.186:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.