RustServer_6109
Offline 160.251.169.135:28015 checked 9h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:37 UTC11h ago | – | – | running | 0 |
| Sun 11 Oct, 02:42 UTC18d ago | 1° | held half | 18.5 days | 1 |
| Sat 10 Oct, 01:23 UTC20d ago | 2° | – | 1.1 days | 1 |
| Thu 8 Oct, 05:27 UTC21d ago | 2° | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustServer_6109?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on RustServer_6109?
No next wipe can be predicted: RustServer_6109 wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 9 hours ago.
Player counts
How busy is RustServer_6109?
Last seen 9 hours ago, RustServer_6109 is offline at the moment. A seven-day average of 1 players, with a peak of 4. Its busiest point in the last 48 hours was 10:00 UTC, averaging 2 players.
How does RustServer_6109 rank against other Rust servers?
Player hours over seven days put RustServer_6109 at #3,379, in the top 15% of ranked servers.
Rules and settings
Which map does RustServer_6109 run?
The map on RustServer_6109 is procedural, size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on RustServer_6109?
The name RustServer_6109 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RustServer_6109 run?
Rust network protocol 2635 and build 168909 is the build RustServer_6109 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustServer_6109 online, and how reliable is it?
RustServer_6109 is down just now; the last sighting was 9 hours ago. Its reported uptime dates the last restart to about 6 minutes ago. 161 of 168 hours up over the last 7 full days, which is 96%. It first appears in Rust Heatmap records on 8 October 2026.
Where is RustServer_6109 located?
A region is not published for RustServer_6109. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 160.251.169.135:28015.
Does RustServer_6109 run smoothly?
Average server fps over the last 48 hours was 45; it never dropped below 32. The world held as many as 126,282 entities, buildings and deployables included. At its peak it held 3,940 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include RustServer_6109?
These Rust Heatmap lists include RustServer_6109: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on RustServer_6109 mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags RustServer_6109 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RustServer_6109?
Press F1 in Rust to open the console, then enter client.connect 160.251.169.135:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.