Rust HeatmapInfrared · players
IR live Players42,146 Servers11,621 Warm2,930 Fresh wipes · 3h142 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

TESTE

Offline 160.238.154.229:28015 checked 12d ago

moddedoxide
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,193
rank
top 70%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 17 OctMon 12 OctMon 12 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:03 UTC13d ago 2 – running 0
Mon 12 Oct, 20:58 UTC17d ago 1 held half 4.1 days 0
Mon 12 Oct, 03:21 UTC18d ago 1 – 0.7 days 1
Fri 2 Oct, 09:07 UTC27d ago 2 held half 9.8 days 0
Thu 1 Oct, 23:38 UTC FW28d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
56 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
13 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
49 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
49 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TESTE?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TESTE?

Wipes come at irregular times on TESTE, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 13 days 6 hours ago the server made the world it is on now.

Player counts

How busy is TESTE?

The last time TESTE was seen was 12 days 20 hours ago, and it is offline now.

How does TESTE rank against other Rust servers?

Player hours over seven days put TESTE at #15,193, in the top 70% of ranked servers.

Map and rules

What are the rules and settings on TESTE?

The name TESTE does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does TESTE run?

Rust network protocol 2634 and build 167781 is the build TESTE runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is TESTE online, and how reliable is it?

Offline at the moment: TESTE was last seen 12 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 30 September 2026.

Where is TESTE located?

No region is published by TESTE. Rust Heatmap shows the location a server states. It does not look up the machine's location. 160.238.154.229:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include TESTE?

Modded Rust servers, by live population are the Rust Heatmap lists that TESTE fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on TESTE mean?

The game's server browser reads the tags TESTE publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join TESTE?

Press F1 in Rust to open the console, then enter client.connect 160.238.154.229:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp5
Max players This server has 5 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.