RustSkinLab Content Studio
Offline 159.26.112.93:28025 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
Its rhythm cannot yet be told: too few of RustSkinLab Content Studio's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 7 hours ago.
Population
How busy is RustSkinLab Content Studio?
The last time RustSkinLab Content Studio was seen was 24 days 3 hours ago, and it is offline now.
How does RustSkinLab Content Studio rank against other Rust servers?
Ranked #13,882 on seven-day player hours, RustSkinLab Content Studio is in the top 61% of all ranked servers.
Settings and rules
Which map does RustSkinLab Content Studio run?
A procedural map, generated by the game, runs on RustSkinLab Content Studio.
What are the rules and settings on RustSkinLab Content Studio?
The name RustSkinLab Content Studio does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is RustSkinLab Content Studio online, and how reliable is it?
Offline at the moment: RustSkinLab Content Studio was last seen 24 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 2 October 2026.
Where is RustSkinLab Content Studio located?
Nothing about a region comes from RustSkinLab Content Studio. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 159.26.112.93:28025.
Lists and filters
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
The Rust Heatmap lists that RustSkinLab Content Studio fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustSkinLab Content Studio?
Press F1 in Rust to open the console, then enter client.connect 159.26.112.93:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.