RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 4 hours ago.
Player counts
How busy is RustSkinLab Content Studio?
The last time RustSkinLab Content Studio was seen was 25 days 9 hours ago, and it is offline now.
How does RustSkinLab Content Studio rank against other Rust servers?
Ranked #15,921 on seven-day player hours, RustSkinLab Content Studio is in the top 70% of all ranked servers.
Map and rules
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio runs a procedural map, which the game generates.
What are the rules and settings on RustSkinLab Content Studio?
A gather rate is not given in the name RustSkinLab Content Studio. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustSkinLab Content Studio online, and how reliable is it?
Offline at the moment: RustSkinLab Content Studio was last seen 25 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 159.26.112.38:28025.
Lists and filters
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
The Rust Heatmap lists that RustSkinLab Content Studio fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustSkinLab Content Studio?
Press F1 in Rust to open the console, then enter client.connect 159.26.112.38:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.