RustSkinLab Content Studio
Offline 159.26.112.24:28025 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
RustSkinLab Content Studio has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 10 hours ago the server made the world it is on now.
Population
How busy is RustSkinLab Content Studio?
The last time RustSkinLab Content Studio was seen was 26 days 6 hours ago, and it is offline now.
How does RustSkinLab Content Studio rank against other Rust servers?
The top 60% of ranked servers includes RustSkinLab Content Studio, at #13,835 for player hours over the last seven days.
Settings and rules
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio runs a procedural map, which the game generates.
What are the rules and settings on RustSkinLab Content Studio?
No gather rate appears in the name RustSkinLab Content Studio. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustSkinLab Content Studio online, and how reliable is it?
Offline at the moment: RustSkinLab Content Studio was last seen 26 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 1 October 2026.
Where is RustSkinLab Content Studio located?
A region is not published for RustSkinLab Content Studio. Rust Heatmap shows the location a server states. It does not look up the machine's location. 159.26.112.24:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
The Rust Heatmap lists that RustSkinLab Content Studio fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustSkinLab Content Studio?
To join by console, open it with F1 in Rust and enter client.connect 159.26.112.24:28025. Or press Launch Rust on this page, which connects you through Steam.