RustSkinLab Content Studio
Offline 159.26.112.24:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC26d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustSkinLab Content Studio?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RustSkinLab Content Studio?
Its rhythm cannot yet be told: too few of RustSkinLab Content Studio's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 22 hours ago the server made the world it is on now.
Population
How busy is RustSkinLab Content Studio?
The last time RustSkinLab Content Studio was seen was 26 days 9 hours ago, and it is offline now.
How does RustSkinLab Content Studio rank against other Rust servers?
Ranked #15,927 on seven-day player hours, RustSkinLab Content Studio is in the top 69% of all ranked servers.
Map and rules
Which map does RustSkinLab Content Studio run?
The game generates the procedural map on RustSkinLab Content Studio.
What are the rules and settings on RustSkinLab Content Studio?
The name RustSkinLab Content Studio does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2633 and build 164530 is the build RustSkinLab Content Studio runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio is down just now; the last sighting was 26 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 1 October 2026.
Where is RustSkinLab Content Studio located?
Nothing about a region comes from RustSkinLab Content Studio. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 159.26.112.24:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
These Rust Heatmap lists include RustSkinLab Content Studio: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
The game's server browser reads the tags RustSkinLab Content Studio publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustSkinLab Content Studio?
Enter client.connect 159.26.112.24:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.