RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustSkinLab Content Studio?
Its rhythm cannot yet be told: too few of RustSkinLab Content Studio's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 2 hours ago.
Population
How busy is RustSkinLab Content Studio?
The last time RustSkinLab Content Studio was seen was 14 days 2 hours ago, and it is offline now.
How does RustSkinLab Content Studio rank against other Rust servers?
The top 70% of ranked servers includes RustSkinLab Content Studio, at #15,191 for player hours over the last seven days.
Rules and settings
Which map does RustSkinLab Content Studio run?
A procedural map, generated by the game, runs on RustSkinLab Content Studio.
What are the rules and settings on RustSkinLab Content Studio?
The name RustSkinLab Content Studio does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio is down just now; the last sighting was 14 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 October 2026.
Where is RustSkinLab Content Studio located?
Nothing about a region comes from RustSkinLab Content Studio. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 159.26.105.141:28025.
Lists and filters
Which Rust Heatmap lists and filters include RustSkinLab Content Studio?
Modded Rust servers, by live population are the Rust Heatmap lists that RustSkinLab Content Studio fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RustSkinLab Content Studio mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags RustSkinLab Content Studio publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RustSkinLab Content Studio?
To join by console, open it with F1 in Rust and enter client.connect 159.26.105.141:28025. Or press Launch Rust on this page, which connects you through Steam.