In Rust We Trust
Offline NA 159.26.100.223:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | – | – | running | 0 |
| Mon 28 Sep, 01:10 UTC30d ago | 0° | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on In Rust We Trust?
Its recent wipes drew an average peak of 0 players.
What is the wipe schedule on In Rust We Trust?
Once a month, with the force wipe, In Rust We Trust wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 25 days 3 hours ago. The tags list one wipe a month.
Population
How busy is In Rust We Trust?
The last time In Rust We Trust was seen was 8 days 2 hours ago, and it is offline now.
How does In Rust We Trust rank against other Rust servers?
Seven-day player hours place In Rust We Trust at #15,366, in the top 70% of ranked servers; within North America it is #1,552.
Settings and rules
Which map does In Rust We Trust run?
The game generates the procedural map on In Rust We Trust.
What are the rules and settings on In Rust We Trust?
No gather rate appears in the name In Rust We Trust. 8 players is the default group size, and that is the limit here. The server runs roleplay, rules for roleplay, with towns and jobs. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does In Rust We Trust run?
Rust network protocol 2634 and build 166652 is the build In Rust We Trust runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is In Rust We Trust online, and how reliable is it?
In Rust We Trust is down just now; the last sighting was 8 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is In Rust We Trust located?
With its NA tag, In Rust We Trust lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 159.26.100.223:28015.
Lists and filters
Which Rust Heatmap lists and filters include In Rust We Trust?
The Rust Heatmap lists that In Rust We Trust fits are: Rust roleplay servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on In Rust We Trust mean?
gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags In Rust We Trust publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join In Rust We Trust?
Enter client.connect 159.26.100.223:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.