Rust HeatmapInfrared · players
IR live Players40,486 Servers11,628 Warm2,849 Fresh wipes · 3h130 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Spurgs-Rust - AU / 2x /

Online 159.196.128.63:4419 checked 9m ago

2x moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 05:00flare: a wipe in that hourFri 03:00
0
7-day average
peak –
#15,270
rank
top 69%
13d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Li3Server performance

05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep17 Oct20 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:15 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Winterust - 2x Main
OC · groups of 10+ · 2x · weekly · 79 on average
348 / 225
[AU] Winterust - 2x Mondays
OC · groups of 8+ · 2x · weekly · 63 on average
6 / 75
Rust Perth | 2x | Fortnightly | Convoys |
OC · groups of 8+ · 2x · biweekly · 1 on average
2 / 50
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events
OC · groups of 8+ · 2x · biweekly · 1 on average
1 / 40
[AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped
OC · groups of 20+ · 3x · monthly · 11 on average
49 / 100
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped
OC · groups of 10+ · 3x · monthly · 6 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Spurgs-Rust - AU / 2x /?

Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Spurgs-Rust - AU / 2x /?

Its rhythm cannot yet be told: too few of Spurgs-Rust - AU / 2x /'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 days 17 hours ago.

Population

How busy is Spurgs-Rust - AU / 2x /?

The current population of Spurgs-Rust - AU / 2x / is 0, against 50 slots. A seven-day average of 0 players.

How does Spurgs-Rust - AU / 2x / rank against other Rust servers?

Ranked #15,270 on seven-day player hours, Spurgs-Rust - AU / 2x / is in the top 69% of all ranked servers.

Rules and settings

Which map does Spurgs-Rust - AU / 2x / run?

Spurgs-Rust - AU / 2x / runs a procedural map of size 4,250 with seed 87446814, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Spurgs-Rust - AU / 2x /?

2x gather is what Spurgs-Rust - AU / 2x / advertises in its name. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Spurgs-Rust - AU / 2x / run?

Rust network protocol 2634 and build 167781 is the build Spurgs-Rust - AU / 2x / runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Spurgs-Rust - AU / 2x / online, and how reliable is it?

Online now: Spurgs-Rust - AU / 2x /. Its reported uptime dates the last restart to about 13 days 15 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is Spurgs-Rust - AU / 2x / located?

By its name, Spurgs-Rust - AU / 2x / points to Oceania, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 159.196.128.63:4419 is its address.

Does Spurgs-Rust - AU / 2x / run smoothly?

It averaged 137 server fps over the last 48 hours, with a low of 89. Entities peaked at 92,114, counting buildings, deployables and all the rest of the world. At its peak it held 5,618 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Spurgs-Rust - AU / 2x /?

2x Rust servers, Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Spurgs-Rust - AU / 2x / fits. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on Spurgs-Rust - AU / 2x / mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Spurgs-Rust - AU / 2x / publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Spurgs-Rust - AU / 2x /?

Enter client.connect 159.196.128.63:4419 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/gcJ5yQb5ka.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.