NONSTOPPVP TEST
Offline 159.117.188.13:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:00 UTC13d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on NONSTOPPVP TEST?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on NONSTOPPVP TEST?
NONSTOPPVP TEST has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 13 days 13 hours ago the server made the world it is on now.
Population
How busy is NONSTOPPVP TEST?
Last seen 47 hours ago, NONSTOPPVP TEST is offline at the moment. The average across the last seven days is 1 players; the peak reached 1. Look at 10:00 UTC for the last 48 hours: that hour averaged 1 players.
How does NONSTOPPVP TEST rank against other Rust servers?
Player hours over seven days put NONSTOPPVP TEST at #11,952, in the top 54% of ranked servers.
Settings and rules
Which map does NONSTOPPVP TEST run?
NONSTOPPVP TEST runs a procedural map, which the game generates.
What are the rules and settings on NONSTOPPVP TEST?
The name NONSTOPPVP TEST does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does NONSTOPPVP TEST run?
The build on NONSTOPPVP TEST is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is NONSTOPPVP TEST online, and how reliable is it?
Offline at the moment: NONSTOPPVP TEST was last seen 47 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. Rust Heatmap has had it on record since 10 October 2026.
Where is NONSTOPPVP TEST located?
A region is not published for NONSTOPPVP TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 159.117.188.13:28015 is its address.
Tags
Which Rust Heatmap lists and filters include NONSTOPPVP TEST?
These Rust Heatmap lists include NONSTOPPVP TEST: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on NONSTOPPVP TEST mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags NONSTOPPVP TEST publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join NONSTOPPVP TEST?
Enter client.connect 159.117.188.13:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.