OGC Test
Offline 158.174.114.153:28080 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on OGC Test?
The record of OGC Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 43 days 10 hours ago.
Player counts
How busy is OGC Test?
The last time OGC Test was seen was 42 days 10 hours ago, and it is offline now.
How does OGC Test rank against other Rust servers?
Player hours over seven days put OGC Test at #15,497, in the top – of ranked servers.
Map and rules
Which map does OGC Test run?
A procedural map, generated by the game, runs on OGC Test.
What are the rules and settings on OGC Test?
A gather rate is not given in the name OGC Test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does OGC Test run?
The build on OGC Test is Rust network protocol 2633 and build 163794, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is OGC Test online, and how reliable is it?
Last seen 42 days 10 hours ago, OGC Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is OGC Test located?
Nothing about a region comes from OGC Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 158.174.114.153:28080.
Lists and filters
Which Rust Heatmap lists and filters include OGC Test?
Modded Rust servers, by live population are the Rust Heatmap lists that OGC Test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on OGC Test mean?
The game's server browser reads the tags OGC Test publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join OGC Test?
Press F1 in Rust to open the console, then enter client.connect 158.174.114.153:28080. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.