LinuxGSM
Online 158.160.219.95:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on LinuxGSM?
LinuxGSM has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 12 days ago.
Population
How busy is LinuxGSM?
The current population of LinuxGSM is 0, against 50 slots. Averaged over the past week: 0 players.
How does LinuxGSM rank against other Rust servers?
The top 69% of ranked servers includes LinuxGSM, at #15,323 for player hours over the last seven days.
Rules and settings
Which map does LinuxGSM run?
A procedural map of size 5,000 with seed 878195062, generated by the game, runs on LinuxGSM. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on LinuxGSM?
The name LinuxGSM does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does LinuxGSM run?
Rust network protocol 2634 and build 167781 is the build LinuxGSM runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is LinuxGSM online, and how reliable is it?
The server is up at the moment: LinuxGSM is online. The uptime it reports puts the last restart at about 11 days 19 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 16 October 2026.
Where is LinuxGSM located?
No region is published by LinuxGSM. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 158.160.219.95:28015 is its address.
Does LinuxGSM run smoothly?
It averaged 47 server fps over the last 48 hours, with a low of 30. The world held as many as 153,159 entities, buildings and deployables included. The highest memory use was 7,396 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include LinuxGSM?
The Rust Heatmap lists that LinuxGSM fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on LinuxGSM mean?
gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags LinuxGSM publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join LinuxGSM?
Enter client.connect 158.160.219.95:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.