Rust HeatmapInfrared · players
IR live Players33,677 Servers11,663 Warm2,838 Fresh wipes · 3h84 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–25° · slots

A Shockbyte x Discord Production Rust Server

Online 157.85.95.40:28159 checked 11m ago

moddedoxide
Sp1 · players now 0/ 25
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 04:00flare: a wipe in that hourThu 02:00
0
7-day average
peak –
#15,358
rank
top 69%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Li3Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 18:33 UTC24d ago 1 – running 0
Fri 2 Oct, 08:21 UTC26d ago 2 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
39 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
11 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on A Shockbyte x Discord Production Rust Server?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 9 hours ago.

Population

How busy is A Shockbyte x Discord Production Rust Server?

Of 25 slots on A Shockbyte x Discord Production Rust Server, 0 are in use right now. The average across the last seven days is 0 players.

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

The top 69% of ranked servers includes A Shockbyte x Discord Production Rust Server, at #15,358 for player hours over the last seven days.

Map and rules

Which map does A Shockbyte x Discord Production Rust Server run?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 2,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

The name A Shockbyte x Discord Production Rust Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

Online now: A Shockbyte x Discord Production Rust Server. About 2 days 15 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 1 October 2026.

Where is A Shockbyte x Discord Production Rust Server located?

A region is not published for A Shockbyte x Discord Production Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 157.85.95.40:28159 is its address.

Does A Shockbyte x Discord Production Rust Server run smoothly?

The last 48 hours brought an average of 239 server fps and a floor of 223. The world held as many as 2,679 entities, buildings and deployables included. At its peak it held 2,697 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include A Shockbyte x Discord Production Rust Server?

The Rust Heatmap lists that A Shockbyte x Discord Production Rust Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp25 (Max players): Slot count: 25; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.95.40:28159 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp25
Max players Slot count: 25.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.